Project details
Team size: Solo project
Engine: Unreal Engine 5
Time span: 3 days
Short description
A prototype of a ski game. It features realistic ski physics that have been arcade-ifide to make more fun to use.
Ski movement
Design direction
Increase speed down slopes
Break by steering skis against slope
Use ski poles to gain speed on slower areas
How does it work?
To get the current acceleration I get the tangent of the ground underneath the player. This is then added to the forward vector of the player and multiplied by a acceleration value.This gives a vector in a direction in relation to where the skis are pointing and where the slope is pointing. Adding this to the current velocity makes it possible to steer, break and gain speed down slopes.
Real life mountains

This prototype features real life mountains using height maps.Why real life height maps?
Fast level design
Recognizable levels
Realistic ski paths
Snow
Why the snow?
Increases fun factor
Allows players to see where they've already been
This was made using a virtual texture.